Comments

Log in with itch.io to leave a comment.

A very nice and well polished little game that showcases a broad variety of skills.
The art is done in a cute consistent style; and the programming is (as far I can tell) bug free.

Some notes:
 - there doesn't seem to be a UI for the number of cones/lives in this version;
 - the main menu screen exploded, and wouldn't fit on my screen, but the actual game fit okay;
 - if you wanted to add a quit button, that could be done via a simple keybind to Esc or similar (you probably wanted to do a whole menu and ran out of time; but some sort of quit button is better than nothing);
 - if you wanted to spend an hour or two browsing the web, you could probably find some free audio assets for music and sfx that would help the experience pop more.

Overall though, great job, and I'm looking forward to more.
:)

Thanks for the feedback! I haven't worked on the game in a lonnng while but I feel I should jump back into it. I always forget that I never put quit button in this game haha. Thanks for reminder and thanks for trying out my prototype! 

Would be great if you could try some of my other games on here and leave some feedback, "Haere nga o nga Atua" and "Haunting Helper" (Which has been uploaded by my team mate Riley).

Thanks again!

I am currently trying to play Haere nga o nga Atua. I'm having the same issue with the screen not fitting on my "monitor", but for more than just the first menu.

I've had this issue with Unity built games before (definitely not just yours), and I am currently engaged in a very interesting discussion with ChatGPT about laptop+TV+Unity screen resolution chaos. It seems like Unity doesn't handle this tricky combination very well by default; but it's such a rare combination that most people don't notice it.

I'll keep pushing until I get it working; but you may have to be patient for that additional feedback.
XD

Oh I've never heard of this issue! Goodluck figuring it out

(2 edits)

Yeah, it's quite niche` apparently.
Mostly stemming from "TVs are not the same as PC monitors"; but there also seems to be a bit of "integrated laptop GPU is dumber than proper gaming GPU".

Haunting Helper has feedback now.
Unreal handles this edge case properly, it seems.
Replying here to tell you, because I'm not sure if Itch notifies all developers on the game page, or just the one who submitted the project.

Okay, more feedback about *this* game now (I only just got to level 4 - how many levels are there???).

On level 3, with the stop signs, some bugs appear when there are too many cars.
They start driving in the middle of lanes, or on top of each other; and they sometimes randomly disappear onscreen.
A quick fix for this would be to hard code a limit on the maximum number of cars in the level, and then refuse to spawn more once you hit that limit.
It wouldn't guarantee that this would never happen, but it would reduce the probability.

Cars also seem to be less respective of the cones sometimes, especially if they are coming from below.
I got hit by a car from below, as it sort of stopped on the cone instead of before it.

Finally, I realise this would not be as simple as an asset rotation; but it would be a nice touch if the animation for fixing the road was directional.
I assumed I had to fix the holes from below, until I decided to test fixing from above.

Anyway, again, good job!
I revisited the game because I happened to have the tab left open, and my daughter liked the look of it and wanted to watch me play it for a bit.
I'm hoping "children like the artwork" is a compliment in this case, especially because they are brutally honest.
XD

That is a compliment! There is only three levels currently and I struggled heaps with level 3. The cars disapear because I wasn't sure what to do if they got stuck in the middle when they have to stop. That suggestion would defininitely fix it up.